The Magician is the first major figure that the Fool encounters on his journey, sending him along the path he must take. The Magician may symbolize Evelyn Parker, who commissioned Dexter DeShawn with the job that got the ball rolling for V in this story. It’s also where you first meet Judy Alvarez, the braindance editor. You can find this mural under a bridge opposite Lizzie’s Bar, where you first meet Evelyn Parker to talk about the Heist at Konpeki Tower. The featured image/thumbnail for this blog post shows the alternate version of this card. Some of those people will give them tools and wisdom to help them along, while others may impose obstacles and dilemmas for them to overcome. In V’s particular case, they’re put in an impossible situation that they have to pull themselves out of, and they have to find people along the way to help them.Īs the Fool embarks on their journey to find themselves and live a better life, they gain knowledge and experience as they visit different places and interacting with other people along the way. The Fool is number 0 in the Major Arcana because it represents the protagonist in the story of the Fool’s journey. V is the Fool, which isn’t to say that they’re stupid. If you can get past the supposed occult undertones of tarot, you’ll find it to be a fun way to enrich your creative process. You can watch this video to learn more about that story. It follows the age-old concept of the Fool’s Journey, which is a major theme in tarot. Each mural says a lot about what happens in that location throughout the story. That’s why it may seem like each one jumps from location to location all over Night City. This list is numbered according to how these cards are ordered in traditional tarot decks. NOTE: It’s impossible to discuss this without talking about significant plot points in the story. It’s not to say that I don’t like Joseph Campbell’s formula, but I lean towards the idea of mixing it with the Fool’s journey for a more interesting narrative. I find the former to be closer to reality with the number of personalities encountered in one’s path, while the latter simplifies it to have singular moments of learning and epiphany. Personally, I prefer the Fool’s journey over the standard Hero’s journey as described by Joseph Campbell’s description of the Monomyth. I recall how my mind was blown the very moment I realized the significance of the murals, where they’re located, and what happens in those players throughout the main storyline. Now that I’m playing the game again, perhaps now is a good time to pull this out of the heap and finish it because I still like how they were able to tie tarot to V’s story. I wrote the draft to this blog post back in January 2021 but never finished it due to having lost interest in Cyberpunk 2077 by the following month. That includes a mission in the game that I thought was clever and creative in its own way - Fool on the Hill, which has you looking for holographic tarot murals throughout Night City. While my return hasn’t been entirely smooth as I’ve forgotten much of the combat system, I clearly remember the story and setting. I haven’t finished watching the show yet, but it already got me back to the game after 20 months. After almost two years, it seems like Cyberpunk 2077 was able to pull off a No Man’s Sky by pulling itself out of the pit of shame with great effort, along with help from the hit Netflix anime series Cyberpunk: Edgerunners.
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